New Relaxation method

Hi everyone ๐Ÿ™‚

I’ve just finishing implementing a very interesting mesh smoothing/ relaxation algorithm. previous method, the common Laplacian method tends to cluster detailed zones, thus increasing the detail contrast on a topology level. This method performs the contrary: it smooth and dissolves the detail into surrounding mesh, making detail transition smoother, achieving topology smoothing and geometry smoothing at the same time. both method can complement each other for a great artist controlled smooth tool ๐Ÿ™‚

New Relaxation method

Improved surface reconstruction algorithm

After many attempts I finally got a really nice algorithm for surface reconstruction, now the triangle density is much more uniform, is like a flow I may say ๐Ÿ˜›

Since a picture worth thousand words, take a look:

This is the raw output of the Reconstructor, without smoothing, curvature preserving and other post-process steps that further improve the result. This is just to compare against the previous solution the fundamental of the algorithm.

Note: Click on images to see them with better resolution ๐Ÿ˜‰

Original hole test, non uniform
Original hole test, uniform
Previous base reconstruction algorithm, non uniform starting mesh
New base reconstruction algorithm, non uniform starting mesh
Previous base reconstruction algorithm, uniform starting mesh
New base reconstruction algorithm, uniform starting mesh
New base reconstruction algorithm, with all post-process improvements activated

Hope you like it!

Improved surface reconstruction algorithm