I’m so happy to be active again, many things have hapened in my absence and I have a lot to catch up, everytime I have to go back somehow time freezes in Cuba, but that is not necessarily bad. Still I have a bit of jet lag (7 hours of difference) and went from a melting 38 degrees to the freezing north, but I’m in my second home again and I feel likeI have never leave!
Btw, this picture is from my dad, a tribute to my homeland. Banana’s trees.
PS: wow, somehow I have mixed Kiev title with bananas trees in a bizarre combination, 😄
This is another quick update from Cuba (that will explain the low quality of the footage :P) LiveClay have it all surface sculpting related, or almost, one of the major feature, cutting edge tool it was lacking was the ability to blend meshes in an artist friendly way. Booleans are powerful but has its drawbacks and in general people tend to use it in mechanical modeling rather than organic.
That was a planned feature since I started to develop LiveClay for 3DCoat.
So finally it has matured enough to start implementing those mixing tools.
The first new tool of the family is CopyClay, a Clone like tool for copying full geometry, and I mean, full geometry: overhangs, loose parts, holes, etc Alowwing incredible easy asset reuse and experiementation all in a fun way to use!
So you have spend half a day modeling a two handed monster and want to make it like a spider with 8 hands? no problem, with this tool is just few clicks away! more eyes? done! the limit is in your imagination!
Note: the tool is still under development so do not expect a soon integration until I go back to kiev 😛 and also the functionality/GUI will probably change.
As expected Youtube does not allow me to upload a video I have prepared probably Andrew or Stas will help uploading.