As stated by this request report by AbnRanger:
It can be incredibly hard to create some thickness or a shell, in 3D Coat without a tool that gives us that ability, in the Retopo Room. You can see from the video, we currently have to send a one-sided mesh out to another app that has the tool, or spend needless time trying to replicate that, in 3D Coat.
Seems soon will no longer be the case 😉
This is quick alpha test for low poly modeling tools in 3DCoat.
Still there’s a lot of room for improvement from shader to UI, also in selection since there’s currently no selection mechanism rather than freeze values. Is something must be reworked in the future.
finally I’ve added more interactivity to improve the workflow of CloseHolesRTool in Retopo room, soon will be added surface snapping 😉
Some time ago as requested by an artist, I have implemented a subdivision type useful for low polygon models or hard edges geometry. At that time I was in Cuba and by some reason I can’t remember seems that code wont get into the main trunk. Since I have left all my previous work “behind” I had to re-implement again. but like a painter, the second time you do your artwork it will be different, now I have more experience so the rewrote feature is way better than the lost functionality 🙂 Hope you like it.